l4d2 leaked stats and achievements

I found this all by myself. This is NOT old information. For once I provided something to the community.
L4d2 got delayed, but I managed to pull the stats and achievements from their webhosting services.
One of the achievements is to kill all FIVE uncommon common infected.
We know of four: Mudmen, CEDA, Clowns, and SWAT guys.
The fifth?
Using image enhancing software, I scaled the image so we can better see what the fifth uncommon common looks like.
Gasp!
A checkerboard vest? A moustache? A hat? A beefy arm?
Why, this is none other than saxton hale!

Pulleydimples

Alright, let’s start out observing what is here.
Oh, there’s a nice waterfall that spans four or five levels. That could be fun to mess with.

It's a waterfall.

Waterfall

We have five pages of Carp and other fish. Better be careful.

Carp Carp Carp Carp Carp

Carp Carp Carp Carp Carp

Our caravan also brought a camel, but I don’t remember asking for one.
First things first, tell everyone to start moving their stuff to a suitable location, disassemble the caravan, chop some trees, and start digging.
Well, we are stuck in the north-eastern section of the map, away from the waterfall, and restricted to a small portion. I decide we either need to dig under the rivers, or wait and build a bridge.

Oh wonderful, we can’t dig any deaper than 1 tile from the fortress entrance. The floors flood immediately because it’s all damp soil. I guess I’ll have the miners dig around and away from the river until we find some solid dirt.

Some water from an aquifer.

Nope, more water. It’s hopeless digging deep here. We’ll have to go through the river. Luckily, the river is in a canyon, so we don’t need to build a bridge on the surface.
I decided to build some emptiness in front of our fort to help constrict any future sieges. Water filled up our giant pit, and I decided to build a bridge for added security to this mudhole of a fortress.

A second will be up later.

Still digging away from the rivers, but I have not found stone. The attempts at digging deep have thus far failed as well.
At least my dwarves won’t starve nor thirst. I hope the caravan arrives soon. We are running low on stone. Typically I request an anvil this time of year, but with all this mud it would be rather useless. The caravan arrives, but has no useful items. I tell them we need stone, stone, and stone.

So far nothing spectacular has happened. Our main problems are that we have no stone, the ground is highly saturated, and there is a bunch of carp in the rivers. As long as we don’t get any fisherdwarves we should be fine on the carp part, but our other two problems cannot be solved outside of trade. Luckily our pit automatically filled with water, so now we have a nice moat.

Going through the winter isn’t going to be much of a problem. We have plenty of dimple cups and plump helmets. Let’s just hope the water freezes over…
Holy Carp!
A single wolf killed our dog. It look’s like the dog had exploded. Parts of dog meat and blood is everywhere. Oh well. At least we got some puppies before that happened.
A dog's head.
I expanded our exploratory search for anything resembling stone. We dug quite far, and still nothing but dirt, clay, mud, and loam.
Nothing much else has happened this year. Got some Fortress basics built, but ultimately, the year is over.

Here’s the save. I used 40d16 for it, so you will probably need that again. See my previous post for details. Extract to your dwarf fortress folder/data/save.

Strike the Earth!

We are going to embark near Potblighted, the Meteors of Cleansing. A small stream east of The Craft of Adventures. There is little rock, and plenty of dangers, but there is a tale of a magma pipe somewhere in the bowels. Starting farms will be easy in this land, but there is little stone.

We have been issued seven dwarves.

Fath Rakustshis and Zuglar Eggutmörul, both proficient miners and novice swimmers.
Kivish Râlukbomrek, our woodworker.
Oddom Inodaran, grower and herbalist.
Kol Asmeldastot will be managing meals, drinks, and will also farm.
Ingish Kírarkeskal is our Architect/Mason/Mechanic
And finally, Tun Urvadkobel, who was an engraver who had quite the people-skills needed for future liaison meetings and trades.

Here is what we are bringing along.

Okay, time to Embark!

A new chapter of Dwarven history begins here at this place, BESMARSTORLUT, “PULLEYDIMPLES”.

STRIKE THE EARTH!

Threefourt’s Community Fortress of Dwarves

Hi we at Threefourt are going to do a community fortress in Dwarf Fortress. Toady One is making this game nearly entirely by himself, and I would suggest that everyone support him. The current stable release will be called “40d”, but we will be using “40d16” or newer. I have generated an entire world already, and plan on embarking shortly to our dwarven adventures. After playing the game for an entire year (game time), I will pass it on to someone else. Before I do that, I will document all that occurs during the one-year span. The following person will do the same. After their year expires, they will pass it on to someone else to do the same thing we did, and so on. It will continue until all of the fortress’ occupants dies, or until noone wants to play, or when there’s a newer release that will not allow the save file to continue.

I will be using the “Zaratustra_16×16.png” tileset, found here.

Here’s what our world looks like:

Elathu Adela

Valve: A THEIF!?

Recently there was a TF2 update featuring halloween style hats. One of which was a PAPER BAG. Yea, that’s right. Valve made a model of something I already did. SOUND FAMILIAR? Earlier Mister Royzo had made a bonk! helmet hat for tf2, only for valve to steal that as well. Ok, well, they didn’t steal it because they were working on it while it was being developed by Royzo. Purely coincidental. HOWEVER Valve did see my hat before their developement. We all know that Valve had tried to purchase the entire mod emporium models from Daimao, only to find out it was a group collaboration from many aspiring artists, including myself. My paper bag hat was in that thread, in the FUCKING FIRST POST before they had tried to buy them out. Valve saw my hat.

Anyway, they took my idea and improved it, and claimed it as their own.

Here’s an email!

From: zzzdude@gmail.com
Sent: Saturday, October 31, 2009 at 8:06 PM
To: Gabe Newell
Subject: Paper Bag TF2 Hat

A while back I was a member in the Mod Emporium for modeling hat’s in tf2. One of my first early hats was a paperbag over the spy’s head. I was heavily disappointed that people at Valve had taken my idea, improved it, and claimed it as their own.

My paper bag hat along with other hat mods I have made can be found here: http://threefourt.wordpress.com/mods/

From: Robin Walker
Sent: Monday, November 2, 2009 at 10:45 AM
To: zzzdude@gmail.com
Subject: RE: Paper Bag TF2 Hat

Hi Luigi.

We hadn’t seen your hats, actually. If you look back over the blog posts & updates we’ve done in the time we’ve worked on TF2, you can see that we’re always happy to give credit to fan creations any time they inspire us, or to buy the content off the fans directly. Unfortunately, there are so many people working on neat TF2 content that anytime we build anything it’s often close to something that someone has already built. Great minds think alike, perhaps?

A great example of this was the Scout’s helmet with the two cans of Bonk! on it. We were very happy with ourselves when we came up with it, and were then horrified when we saw that Daimao had also built an almost identical hat. From the outside, it seems like a heck of a coincidence, but I think it’s just a reflection of the way that the TF2 art style & the TF2 characters are strong enough that multiple people designing things on them often converge on the same idea. It’s great to see that fans understand the art direction well enough to build the same things that we’d like to build.

Robin.

Borderlands, fun game? Or just game.

In Borderlands you take the roll as 1 of 4 classes you have

Hunter
Siren
Berserker
Solider

Each one holding unique skills and looks.

I my self chose the Hunter cause of a wicked cool SNIPER RIFLE

zzzdude chose the Berserker and makes people blow up with his FISTS of pure destruction

Now this game is good for atleast 100 hours of gameplay or so they say. You can beat the game and then replay though with all the weapons and health you got from the last game. and the enamys are harder and have different NAMES.

Now when I play with zzzdude I have fun playing cause we do all the quests but when you play with people like fps_andybear he does dumb stuff like DIE and not the side quests haha.

Overall I rate this game 8/10 only because it gets redundant after awhile  going around just to find the next powerful gun will keep you entertained for hours.  I recommend  picking up this game from your local steam store or retail outlet

Spooky Video Games

Are you guys HORRIFIED for this HALLOWEEN NIGHT FRIGHT? For this GHASTLY holiday special I’m going to feature a few DREADFUL video games that will have you BEWITCHED with FEAR.

  • 6. Half-Life 2
  • It’s bottom of the list because only such a small segment of the game is actually something to make you close your eyes or look away at how dreadful the environment is. Ravenholm is the most squeamish experience I have had in a video game.

  • 5. Warcraft 2
  • What is more SINISTER than giant monsters and otherworldly beings? Ever been told you have a goblin under your bed, or seen the movie Children of the Corn? Yea, if those things scare your pants off, WoW sure will. With a similar art style to some of the spookiest movies known to man, and dreadful gameplay, you can’t go wrong with being spooked here.

  • 4. F.E.A.R. 2
  • SCARY is the name of this game! If you don’t trust the title, and install this game anyway, F.E.A.R. will envelope you and you will urinate your seating cushion from the suspense and surprises this game has in store. F.E.A.R. is an FPS, which means First Person Scary. You can not expect this game to be nothing other than pure FRIGHT.

  • 3. Red Alert 2
  • Russian communists stealing your ore and minerals? Jet planes zooming over your base and terrorizing your militia? Rabid dogs trained to eat the soul of your First Rank Private Corporal? This game is filled to the brim with unsuspecting TERROR.

  • 2. System Shock 2
  • The world’s most SCARY video game, according to many popular blogs and magazines. However, it only comes in number two for this slot. The game is filled with eventful twists; the plot is almost as unexpected as the HYBRID ZOMBIE MONSTERS that you encounter throughout the game. Definitely a pick-up if you don’t plan on sleeping, EVER AGAIN.

  • 1. Roller Coaster Tycoon 2
  • A lot of people may disagree with me here, but they haven’t made their own roller coasters or halloween theme parks. This game is the top when it comes to creativity, and if you have a truly SINISTER SOUL then you can create the most horrifying piece of art/entertainment in a park. Go download some custom maps and you have hours of management (along with being scared out of your mind).

Happy Belated Birthday ThreeFourt!

It has been one year, one month, 24 days, 23 hours, and 59 minutes since the first post on threefourt. We have tackled many obstacles:

  • Constantly explaining the meaning of our name, along with how it actually makes sense, to those lesser intelligent beings.
  • Gathering a fanbase which is both strong and loyal.
  • Gathering a fanbase which hates our ideals and our opinions, and then rubbing in their face about how they are supportive facts and not measly rickety opinions.
  • Produce many lists describing TF2 players, Valve games, and many more.
  • Attracting authors from around the globe to help produce this blog.
  • Provide over 100 posts to our readers.
  • Be recognized by Valve themselves.
  • Have a rival blog ever since the initial start of Threefourt.
  • Prove ourselves and pull ourselves from the status of “The Underdog” to “The Champion”.
  • Have emotional debacles between our writers.
  • Donated $100 USD to charities.
  • Recieved $100 USD from charities.
  • And continue to please our fans.

I’m sorry I didn’t realize all that we have accomplished before. From hereon, August 20th is ThreeFourt day, and we will celebrate all that we have accomplished, and get in touch with our fans and discuss the past year.

Thanks for sticking through guys,

zzzdude

New Faces

When zzzdude informed me there would be two new writers for ThreeFourt I was understandably angry. So angry, in fact, that I threw a tantrum and locked myself in my room and refused to leave. All I wanted to do was be a famous blog writer and he wasn’t letting me and that was unfair. He then tried to coax me out of there by offering to drive me to McDonalds to buy me a Happy Meal, but I was not going to be pursued that easily. He then told me of his plan to go to McDonalds alone and warned me the only Happy Meal being purchased would be for himself and I would only be receiving a small shake. I was broken.

On the way to McDonalds we had a good discussion. A real man-to-man chat. He shared his feelings about the future of the blog and how he wanted to see it grow and I shared my thoughts with him. I believe a great deal of reader support comes from having a small and dedicated writing team. Readers enjoy seeing familiar faces on the blog fontpage and find it easier to relate to a writer with whom they have read previous works of. In the same way one might find difficulty identifying with a larger corporation over a small Mom&Pop store, a larger writing team means more and more faces with which readers will have to identify with in order to have a satisfying blog experience.

While it’s true more writers will bring more articles and a larger reader base, how can we be sure the articles will be of sufficient quality? Many popular blogs are criticized for their lack of both journalistic integrity and quality of articles. How can we be sure our blog will not wander into the same pitfall?

I shared with zzzdude a concern of mine in which my strival for excellence would be hindered by these new, up and coming blog writers. Early in late 2006, I had made it a goal of mine to become a famous blog writer by December of 2013. I have slowly been progressing in the ranks and I see my goal being achieved. But just barely. New writers bring new names and will shroud my face. Before the new writers, I was 1/3 of this blog. People noticed me, noticed my articles and their high level of quality. With these new writers, I am now only 1/5 of the blog. A nobody, essentially. Despite this, I realize we can’t simply dump the new writers, both they and zzzdude have made commitments which simply can’t be reversed. I must say I will do anything in my power to make sure my progress is not damamged by these newcomers.

All points aside, I have made it a goal of mine to come to accept a larger blog. Having read some of both moo and andy’s work, I can assure you both are extremely skilled writers and will have much to bring to the blog. As we always have, we will continue to push our quality standards and continue being an active part of our reading community. We hope you come to accept these new writers as you have accepted zzzdude, peabnuts and I.

IN OTHER NEWS: NEW TF2 post in the works, look out for this one!!

~RELEASING  CANDIDATES~

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Poll Test

this is a test.

Hi I am a writer too!

I am writing a blog too!

New Stuff, but don’t fret!

I’m sure all of you are having a bit of a shock, what with all the new authors and pages and such. I’m here to tell you all to hang in there for a minute, the renovations aren’t finished yet. After it’s done, expect to see the following:

  • Three new authors!
  • New pages with various information.
  • Re-introducing polls, allowing readers to vote on a number of things.
  • New theme and design.
  • Ratings. Below a blog post will be an area allowing readers to rate various blog pages.

Hi I am writer

Hi Andy, I am a write for zzzdudes blog I hope u read ok

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Mod: President’s Pardon

Mod: Devo Hat

An Idle Story

In case you haven’t heard, the SteamStats program is illegal. Says so in the End User License Agreement for steam. Ya, that thing no one reads, but agrees to it anyway. Everyone cheated, all 12,000 people. 4.5%. I cheated.

Now, someone then brought up the EULA, and posted about it, saying that it was INDEED illegal. I read through, and thoroughly agreed. I went and deleted my shameful items that I had “earned” from that program. I emailed Robin Walker directly afterwards, wanting his personal forgiveness. In case you didn’t know, Gabe Newell is my god. Every day I pray to him, and sometimes I pray to the many deities below him. Jason Holtman, Marc Laidlaw, and even Robin Walker. I wanted his forgiveness, to go into the gates of Valve heaven with a clean soul, before the rapture occurs, as so I don’t spend fifteen years on the world whilst it is in turmoil. I don’t want a second chance, I want to use my first. So I did it. I cleansed my backpack and praised to Valve for forgiveness.

Little did I know, that of which I feared would fall onto the day following. I never got a response from the email, and nothing had been added in the day’s update. I played tf2 for a while, and quit. Later that day word got around, that HONEST players had received a hat. I launched tf2, and nothing. I was honest. I told Valve the moment I knew. I was not worthy, or I came too late. 96% of all tf2 players had received a Halo hat. The other 4% used the idling program, had not. They had a message pop-up saying that their backpacks were wiped of all weapons and hats achieved by using this program. I did not get that message. I had nothing to lose, I had cleansed myself the day before. I was in limbo.

Watching people being burned by this awful text at which they saw, the moment joining a tf2 server. People above bragging about some hat. 90% of the players had no idea what it was for. No one was honest. War broke loose. Those who had Halos would kick the opposing faction from their server, sometimes even ban. Bring them down with derogatory words. Anything to show that they were better. The naive simply believed that everyone who had not had a Halo had cheated, and as such they should be punished. They think they did something good by not finding the cake.

One child, in the party. Twenty five friends showed up. As did you. You all had fun. Played some games. The birthday boy opens a present and gladly lets you play with one of the many toys. A small toy car. Driving it around everywhere and thoroughly enjoying yourself, everyone was happy, no one was jealous. If they wanted to play with the car, it was right there in front of them. But more than twenty of them were in another room, playing pin the tail on the donkey. But they were the birthday boy’s. Then, something dreadful happens. You bend the car. You didn’t know it would not be able to bend that way! Now the car is broken. You broke it. Your mom comes in, and tells you that you will not get ice-cream. Every other child in the room get’s some cake and ice-cream. They all eat it in front of you. They all gloat. And there is nothing you can do about, except wait until the party is over.

The problem here is that the party is NOT over. Valve gave everyone cake. But this time, they get to have their cake, and eat it too. Forever. In front of you. Nothing you can do. You said sorry, but oh well. There’s plenty more cake, but you can’t have any.

Back in hell on earth, even more rage breaks out. Everyone is hating everyone. Hell is still on earth. And it won’t be for another eternity until you get your second chance into Robin Walker’s Pearly Gates.

Honesty and Rewarding

Valve “Rewarded” players who were “honest”. YEA RIGHT.

Honesty implies something to be told, when 90% of the players never heard of it, they aren’t really honest. You can’t walk up to a random person on the street, that you know they didn’t steal your car, because you know who did it already, and you tell them THANKS FOR BEING HONEST, and reward them, does that really do anything? No. It doesn’t even make the person who stole your car feel bad. Who cares if they get some crappy hat. They did nothing to deserve it. But the fact that they are saying it is a REWARD is what pisses me off. Nothing in this case is a reward. They should have given the cheaters (myself included) something demoralizing for a month or so. Something to show the entire world that I apparently cheated.

A solution to idling and hats.

Keep the droprate, but apply these conditions:

  1. Maximum number of items per day: 3
  2. Hat’s cannot be found.
  3. Add a gamble option; you can bet a weapon for a chance to get a hat. Odds are 1/75.
  4. Adjust to your liking.

Or, you can do this:

  1. Once a day you have a chance to get an item.
  2. 1/45 chance of that item is a hat.
  3. You obtain the item when you first log into tf2 for that day.

Either way, applying limits removes the need for idling.