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Engineer Patch

Valve recently silently released the new engineer patch. While on the surface, this patch isn’t the most exciting, it is actually the most powerful class upgrade patch yet.

Unlike other classes, the engineer doesn’t get any new weapons or items. Instead he gets the ability to build an infinite amount of the structures normally accessible to him. This might seem unbalanced if you’re a baka with no sense of game balance, but Valve has ensured that this isn’t overpowered by making building extra components more difficult. Beyond the first item of each time, you have to open up something called the “developer console” and enter the right code to develop a new item of the type of your choosing. The code is generally in the form of “build (number) (randomnumber). This might seem daunting, but it’s actually pretty simple once you get the hang of it.

For clarity, here is a simple example: KawaiiMikuDesu is playing as an engineer. She’s already built a sentry gun, but she wants to build another? How does she do this? First, she has to make sure that the “developer console” is enabled in the advanced input options. Once she has done this, she simply has to press the ` key in game, and then type “build 2 1” “build” is the command”, “2” is the code for sentry gun, and “1” is a random number. The random number can be anything as long as you haven’t already used that number in the game. Alternatively, she can type in “build 0 1” to make a dispenser.

And there you have it! I don’t know what the codes for “teleporter” are but I’m sure they’re similar! I hope you have as much fun with the new engineer as I have!!! ^_^

Have Fun!

~Miku

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What Valve can learn from the east.

Hi there! ^_^

If you’re a new visitor then let me welcome you to Three Fourt, one of the best gaming communities this side of 2ch. If you’re a regular, then let me introduce myself as a brand new writer brought on the team! I’ll be doing my best to cover topics about gaming, popular culture, and how they intersect… WITH JAPAN!~

Now that the introductions are out of the way, lets move on to my first article. I hope you enjoy it! ^_~

If you’re reading this page, you’re probably a fan of Team Fortress 2, and while TF2 IS a pretty okay game, Korean developer “TRIFORCE STUDIO” has shown that Valve could have done a lot better. HAVE Online, Triforce’s game has a number of marked improvements, from graphics, to gameplay, and various other consumer level qualities.

You can watch the trailer here: http://www.youtube.com/watch?v=cvaQbntJ4Yw

Please do before you read further, you really owe it to yourself to witness what might have been (and what is, in North Korea), had TF2 been in more capable hands.

Done? Good! Now lets get started~

The most obvious improvement to this game over TF2 is the graphical style. While TF2 has a very masculine, and overall just ugly graphical style, HAVE Online is full of kawaii (That’s Japanese for cute, remember it!) girl action figures with various cute (kawaii in Japanese) outfits. What’s more, these outfits are actually CUSTOMIZABLE! Yes, you can actually choose hair styles and the color and style and even mix and match different parts of the various outfits to make a truly unique (and very kawaii) character all of your own. If you want more variety, the game also has a built in item store. Unlike TF2’s very stupid random item drop system, if you want to get a new skirt or pair of stockings, it’s just a few clicks away in the item mall! No “luck” or achievements or wasting time using weapons you don’t like!

Now, that alone makes this game an easy 8 or a 9, but things just keep getting better! Unlike TF2’s poor interface and camera system, HAVE Online is in 3rd person. This not only gives you a better sense of what’s around you, but allows you to see your character, so you can really show off those kawaii heels you just bought online! The HUD is also much improved. Instead of the hard to see weapons list that TF2 has, while switching weapons, HAVE Online shows a large, fully graphical list of weapons on the right half of your screen while you swap. No more squinting at the top corner of your screen and getting killed, your weapons are right there in front of you. The right side of the screen will also sometimes show you videos of what keys you are pressing to jump and do other things which is very useful for new players, as well as those with memory loss.

Level design is also much better. If you’ve played a lot of games, like I have, you’ll notice that EVERY game that allows modding always has giant bedroom/bathroom/etc levels modded in. This simply fits with the mentality players have with games. It’s a competition, but you all know it’s not real, so being in a giant bedroom gives you a “fun” atmosphere while also being a bit more grounded in reality, since chances are you’re playing the game in a room of some sort. I’ve seen mods like this in almost every game, Quake, Doom, Warcraft, Unreal Tournament, this list goes on! I know I’ve spent many a night sniping marines from the safety of a bookcase in Call of Duty 4: Modern Wellfare. Unlike all these other games, where this type of level has to be modded in, Triforce Studios actually LISTENED to their fans. All the levels in HAVE take place in bedrooms, bathrooms, living rooms, and other familiar locales.

In conclusion, while I can’t give HAVE a perfect score (the announcer is kind of annoying) I give this game a 9.8 out of 10. It’s not only a great game, but it should serve as a beacon for western developers like Valve that they need to hire new, better artists who can capture the elegance and beauty of the anime style.