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Sneaky Gentlemen of Stealth

Id like to dedicate this post to a certain backstabbing rogue.
spah
The Spy.

I really cant find anything more thrilling than sneaking into enemy’s base and murdering them when their backs are turned. There is really no sneaking game that can compare with playing as the spy. Not Metal Gear, not Splinter Cell or many hundreds of games with forced sneaking missions. Not even Assassins Creed 1/2 (Though Thief comes close at times.). Im here to discuss the finesse of playing as the spy. So listen up, Boy:

Prioritization.

The biggest skill a person playing spy can have is a quick mind and an even quicker reflex. When playing as the spy you have to analyse the battlefield on the fly, find your target(s) and strike accordingly. This is made easier since disguising shows you the health of your enemies. look at which classes are leaving the active battle-site with low health or classes that are solitary and distracted. one to two shots of your revolver and they will be down and out. See which people are giving your team the hardest time and take them out, any person who is holding back your team from advancing effectively becomes a class-one target (class-two if he has a medic, the medic is a class-one target at all times if he exists in an area). Continually analyze the playing field, and always act with surgical precision.

The little “Pea-Shooter”

The one mistake most spies make when disguised is they never have their revolver out, its more useful than they think. With it, you can fake reloads and surprise your enemies.Get a feeling for how much damage your two revolvers can do at range and attack accordingly. An example: A soldier with low health (You estimate around 20-40 HP) is running towards a med-pack and hasn’t seen you, you are slightly faraway and cannot go in for a back-stab before he takes the med-pack, but you can close the distance slightly. Solution: Close in the distance and shoot, A close range revolver shot does around 55-60 damage, shorter range does about 30-40. enough to kill a lighter than heavy class at critical health. Its also a good weapon to fall back on when you mess up.

The Knife, A.K.A: The Pig-Sticker.

The knife is the basic weapon that you all probably know by now, You know that a normal swing does as much damage as one hit of a scout bat, you know that its just as fast as the other normal melee weapons and you know that it kills instantly if it touches a person’s back (or face). Again, Dont underestimate it when it comes to close-quarters-Combat. A light class taken by surprise can be taken down in four hits of your knife, provided your are quick, reflexive and smart. you may even bait them towards hazards since a spy is in the enemies eyes a prominent and immediate threat. provided you survive you may bait them to all kinds of things, fellow teammates, a sentry or even a place where you can backstab them easily. A common mistake is to go for open areas where the other classes have an advantage.

Conclusion

I hope that with this wall of text i have helped you understand some of the finer points of playing spy. I bid you all Adieu, and watch your back for other spies.

VI-Madness

Right.. its here.

The war update.

Cant say much, except…AWESOME. And i think  that I speak for the Entire threefourt staff when i say that. Off ro clock some hours into TF2, don’t expect updates that are not rants.

Pirates And What They Do To The Little Guy.

The other day I was browsing Newgrounds looking for a small amount of time-wastage and fun, I then came over a literal diamond in the rough, VVVVV, I played it and found out that it’s still in beta. I then came over a horrible realization. One of the (best if I say so) indie game developers had announced this game over three or two months ago and he had declared that it will be a labor of love on his part and that we would get to enjoy it for a measly 5 or 10 US dollars. I then found out that it had been leaked onto 4chan, and subsequently onto Newgrounds.
To say the least I was deeply saddened.
While pirating is does not take 1% of a major game publisher’s profit, its taken too seriously and is blown out of proportion, however, its devastating for indie devs since the profit they gain off their creations is relatively low for the time that goes into it. VVVVV is a prime example of this. there are around 140 people who have actually pre-ordered the game, but many thousands of channers and newgrounders have played it.
Which brings me to this point. A small time indie game that you are expected to pay for is more likely to be pirated than any other type of game. Most people do not understand the amount of work that goes into making those games and see them as nothing more than mindless fun that doesn’t deserve a price. That saddens me, and many devs, to no end. But on the bright side, the advent of Xbox Live Indie corner, PSN and the Wii store means that the games will get the publicity and the recognition they need, games like Cave story and Iji need to be let out into the light. Search them, I don’t think you’ll be disappointed.
That being said, I like believe that most people would want to have these indie devs create the next big video game than some mindless idiots who copy big-name titles, but that wouldn’t happen if their hopes and dreams keep getting crushed, would it?
Links to prominent sites in the Indie game scene:
-www.Indiegames.com/blog
-www.tigsource.com
-www.Distractionware.com (the dev for VVVVV)
-www.rockpapershotgun.com
-www.Ludumdare.com (game making competition site, many great games)
Hi, My Internet-ego is TheGreatAdvice and I am the semi-official freelancer for the ThreeFourt blog. I’ll be writing one-off blog posts about once a week from here on out, Cheers. And go Secret Team Engie! (And would someone PLEASE tell me how to make paragraphs on this damn editor.)